![]() Worse still, they probably wouldn't even care, but rather concerned about what goodies you might be carrying. Even if you were to wave the white flag and scream your lungs out about your harmlessness, they almost certainly wouldn't believe you. By this point, it's safe to assume that the inhabitants of the Sevastapol have degenerated into groups of looters and survivalists, fending for themselves and skirmishing with other bands of people over what were once simple amenities like food and water.This is a survival horror game, so you should be able to avoid violent confrontations unless they're absolutely necessary, right? Why can't Ripley just yell "Stop! I'm not your enemy!" or something like that when she's confronted by them? The survivors are paranoid and on-edge, sure, but they're (hopefully) not psychopaths. The overly trigger-happy human survivors on the station, and their unchallenged habit of performing Poor Communication Kills.Standard light armor-piercing rounds." That's the reason why the Pulse Rifles are able to shred through the xenomorphs and Gorman's gun in the above mentioned scene would have likely use regular 9mm ammo, which would explain why the rounds just bounced off of the one he was shooting at. ![]()
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